My activities are focused on Virtual Reality and Augmented Reality, specially the way the digital world is perceived by the user.
Based on a user centred approach, I explain the implications of the AR/VR technology as an environment perceived both directly via the senses and via a couple of behavioral interfaces. I proposed a model of interaction and immersion in augmented reality known as 3i2RA.
The purpose of augmented reality is to enable a person to perform sensorimotor and cognitive activities in a mixed environment involving real and artificial objects.
The method links together tasks modeling and the description of future software functionalities needed for the most widely used agile method, known as « Scrum ». We present a case study on the design of a geographical information system for computer assisted navigation with the assistance of the National Life Rescue Society (SNSM).
Current projects
Some projects I have been working on
- Information system using an interactive tactile device "TICTact". Design and realisation of an user experience to evaluate an new interactive tactile device.
- Interaction and immersion with help driving system.
Partners:
Oktal, Renault, Axtrid, Techviz, Mines ParisTech, Arts et Métiers ParisTech.
http://le2i.cnrs.fr/FUI-2012-VARI3-Interaction-avec-la,905
- The main activities of the Chair “PSA Peugeot Citroën, Robotics and Virtual Reality” are research, training and internship in the field of robotics, automatic recognition, artificial intelligence and virtual reality techniques.
Partners:
Mines ParisTech, PSA Peugeot-Citroën.
http://chaire-rrv.fr
- We have designed a complete new marine navigation software which use augmented reality to improve user perception. We use all data on board to make a "visual data fusion" to get a really helpfull software. This software is the output of an ergonomic analysis for which we contacted the National Life Rescue Society (SNSM).